Video Game Artists/Graphic Novelists Arey & Fy

Alejandra Green and Fanny Rodriguez are casually known as "Arey and Fy." They are the authors of the popular webtoon-turned-forthcoming graphic novel Fantastic Tales of Nothing, in which a vast continent with ages of lore, traditions and conflict plays host to the adventures of an unlucky boy as he travels from the Mourning Prayers to the Courts of Power and probably gets in more trouble that he can handle. Katherine Tegen Books/HarperCollins will be publishing. Alejandra "Arey" Green is a concept artist and animator from northwest Mexico. Arye likes to think of herself as patience in the flesh, a lover of the sea and surfer of whales (although she'll deny that). Fanny "Fy" Rodriguez is a user interface designer and illustrator from northeast Mexico. She never sleeps, is a mountain enthusiast, and has weird taste in music (she won’t deny that).

What initially attracted you both to the comic book arts medium of storytelling? Do you also feel that the fantasy genre affords a vast canvas for storytelling?

AG: Working on a comic format for storytelling pretty much conveyed what we both enjoyed doing- both graphic and written ideas.

I thought about working on a short film of sorts as a personal project around that time. However, animation is both resource and time consuming for only one person to work on. Funny enough, I had never been attracted to comic books up until now! The idea of trying out a new medium for me to explore was too exciting to ignore. This is honestly a new world for me and I cannot be more grateful to Fanny for dragging me in.

Either be fantasy, science fiction or any other genre; I believe any subject can be explored into an endless road of possibilities for storytelling as long as the characters, their actions and growth appeal to the audience.

FR: I’ve never gave much thought about it until now, I have notebooks from 7th grade where I did some comic panels and a friend did the next and so on. I guess I’ve always been attracted to the idea of telling stories through pictures more than only words, you not only tell the story you give the reader the idea of what you imagine creating it.

Definitely, fantasy and other fiction genres are only limited by the creator (and sometimes, the page limit marked by the editor).

Having worked with animation studios, what has been each of your favorite projects to work on and why?

FR: We didn’t work in big animation studios, but for my part I’ve been more involved on web design and development until I met Ale. We met in a video game outsource studio, where we worked on concept art and design for mobile, PC and console video games. You can even find our names in some credits (as an outsourcing studio, sometimes there’s only the mention of it and not the artists) like Heroes of Dragon Age, Plants vs. Zombies, Agents of Mayhem, Darksiders 3 and Prey 2. More than a project, my favorite part was when I got to be the leader of the 2D art team, working with a lot of amazing and talented artists and learning from them and the process of creating assets for video games.

AG: What a dream it would have been! Although I don’t think I would’ve had the opportunity to work on Tales of Nothing if I ever worked for those companies. (Or even meet Fanny)

I did however, worked with a small animation team for a feature film project in which I had the pleasure to meet amazing artists and friends within the industry. Visual development has always been my favorite part when working on the animation field, which I learned a lot from.

During my time there, we had the opportunity to work on a short film for a national contest (we made it to the finals!) and I have to admit, working on the credits illustrations/design was my favorite part!

“...you can’t rely on the platforms alone to get your work known.”

Your forthcoming graphic novel, Fantastic Tales of Nothing, began as a popular webcomic. Do you now regard publishing online via webtoon sites such as Tapas and Line Webtoon to be a springboard for discovery and success? Are there any limitations to staying within the webcomic ecosystem where one is published only digitally?

AG: Tapas did made it easier for us by promoting Tales of Nothing through their app and webpage’s Spotlight sections. However, when using such tools one should be careful and keep in mind their terms and conditions, and how your work can be affected by it.

Most webcomic authors I know use such platforms as a segway to self-publishing through funding campaigns, once the project has reached a popular audience on its own, especially when starting a new project.

FR: Both platforms are great ways to publish if you can’t create your own website, and make your work accessible to their the public that it’s always looking for something new to read. However, you can’t rely on the platforms alone to get your work known. As Ale said with Tapas Spotlight with Fantastic, we were lucky on that.

I don’t think there are limitations, if you want to continue publishing your comic online for free there are paths you can take to support you, like Patreon, Kofi, Kickstarters for publishing, Gumroad, etc. More than a limitation, you gotta know it’s big work what you going to do, constantly and that’s something some new artists and readers don’t grasp sometimes.

I'm reminded of Nimona, Boxers & Saints and Anya's Ghost when I look at your graphic novel Fantastic Tales of Nothing. Are there any comics or graphic novelists that have influenced your work, or are there any comic creators you both just read for pleasure?

FR: I’m more a video games than a comics/graphic novel person. I grew up (and still are) playing video games like The Legend of Zelda, Final Fantasy and more, they became a big influence for me to start drawing and writing. Art-wise I look up to a lot of artists, maybe all artists is a better statement. When we started Fantastic Tales of Nothing I took a lot of influence from Mary Blair, Eyvind Earle and Vincent Van Gogh for painting the backgrounds. On writers, maybe I can say Espido Freire and Douglas Adams.

I read for pleasure, a lot of things! Started a compilation of short stories by Ursula K. Leguin, a couple of friends gifted me Howl’s Moving Castle by Diana Wynne Jones and The Prince and the Dressmaker by Jen Wang that I already binge read past week. I’m also following/reading some comics like Saga by Brian K. Vaughan & Fiona Staples, Coda by Simon Spurrier & Matías Vergara, and Isola by Brenden Fletcher & Karl Kerschl.

AG: I’m fairly new to this whole graphic novel/comic world, so my collection isn't as big as Fanny’s. My all-time favorite author has been a manga artist, Hiromu Arakawa on Fullmetal Alchemist and Silver Spoon. Last year I had the pleasure to meet both authors Ale Gamez and Axur Eneas through their latest novel Mas Alla de las Ciudades. I also bought Nimona after you, Mark, mentioned it to us, lovely stories worth checking out!

“...it was so amazing seeing all the work we have done finally take form.”

It's hard enough writing a story...does telling a story with illustrations add more work and present its own set of challenges, or do you each find it to be liberating?

FR: Yes definitely! Trying to communicate the actions and moods we are thinking about certain scenes it’s a big challenge but it’s great at the same time. I’ve learned so much because of it and still am. When we finished the rough version of the whole book to send to our editor, I contained my tears; it was so amazing seeing all the work we have done finally take form.

What do you find that working in a collaboration offers that working as an individual storyteller cannot offer?

FR: There are so many things. First, you’re not alone; you’ve got another person’s point of view that helps you see things that you wouldn’t have noticed if you were working by yourself. When you have troubles, or are stuck trying to illustrate/write something, the other can help out by guiding or giving advice. Working with Ale, it’s the absolute best, and I’m not saying it only because she’s my best friend, both of us are very different in the way we solve problems, paint and think. I’m very emotional and impulsive; she’s more centered and practical. I like to think we complement each other and that makes our work easier for both of us.

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How did you find your current literary agent and go on to get published with the Katherine Tegen Books imprint of HarperCollins? How exhilarating did it feel to learn that you'd be getting published?

FR: Okay, this one is a funny story: we thought you were spam, Mark! When I got the notification and saw the big box of text I was about to delete it, but then noticed it wasn’t like the usual spam we got. I shared the comment with Ale, both of us being very skeptical about it. So, before answering you we did a little digging about you and Trident Media Group. It took us a moment to think about it, but at the end we said, “Why not?” We weren’t expecting such a quick reply, either.

When we finished our first call with you, we were blank, in a good way. Imagine when you called us, I think it was a month later, telling us Katherine Tegen was publishing us; we were blank again! Looking at each other in disbelief with a dumb smile on our faces, quite nervous of overreacting with you on the line. After we finished the call with you, both of us began to laugh. I think we didn’t do anything else other than smile and worry for a bit, then smile again. Nothing was done that day (no pun intended).

If you could each be any character in any fantasy or comic book world, which character would you be and why?​

FR: I can’t decide. Not because I would like to be on many worlds, mostly because I kind of like it here. But if I have to choose something, maybe I’ll be the Doctor, just to be able to travel through space in time. Explore the universe, meet historical figures and just experience ancient times for a little bit. Oh, how I would love to see what a dinosaur really looked and sounded like.

AG: Most of Arakawa’s female characters have a strength to strive for, I’d definitely choose Riza Hawkeye and her will to give all her best to achieve her goals in supporting the people she cares for.

“The right literary agent can help you take strides of progress when seeking publishing opportunities...”

Do you have any advice for unpublished graphic novelists hoping to get their work published?

FR: Don’t hold yourself back because you don’t know this or don’t know that. You will only learn to improve if you do the thing, instead of having it as an idea wandering in your head. And share your work! Yes, there’ll be mistakes and critiques, learn from them instead of letting them get you down. How else will someone know you got this great story on your hands?

AG: Just do it! Keeping your work out there will open up possibilities for your growth as an artist and as an author. The right literary agent can help you take strides of progress when seeking publishing opportunities—don’t give up, be patient and keep on working ideas that can get you where you aim for.

What can we expect next from the world of Fantastic Tales of Nothing?

FR: Well, if everything goes alright, maybe more stories of the past and beginning of the world, also more adventures! Maybe outside Nathan and friends.

For now, in Fantastic Tales of Nothing, you got to pay attention to the little things; there’s a lot behind the world our characters known as "Nothing," about the people living there to their historical figures. That magic is simple but makes a lot of mess, that’s for sure. And definitely bad jokes, I hope to get better in time with my puns for the second book.